Activision’s Team RICOCHET Bans 6,000 Call of Duty Cheaters in Four Days

Activision

In a recent update, it was disclosed that Activision’s Team RICOCHET had banned an astounding 6,000 “cheaters and hackers” in the game of Call of Duty in the span of just four days. Team RICOCHET was able to identify and eliminate 6,000 cheaters by utilizing the revolutionary anti-cheat systems that the team has developed (when they are properly implemented). However, Call of Duty players from all over the world are adamant that this is not enough.

In the present moment, there are a great number of malicious operators in Modern Warfare 3. A month ago, Treyarch introduced the Ranked Play mode to the game, and almost immediately after its introduction, it was flooded with cheaters. As a result of the fact that hackers are destroying the game, even the most skilled and competent professional players in the game are taking action.

Many have claimed that Activision’s RICOCHET anti-cheat systems are barely scratching the surface. On both Call of Duty: Warzone and Modern Warfare 3, hackers are almost given free rein to do whatever they so desire, ruining the fun for ‘legitimate’ players.

In a recent blog post, Activision addressed claims that last weekend, the anti-cheat systems were offline:

As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend. This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline. It was not. As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system, #TeamRICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 – February 20.

For years, Call of Duty has been the butt of bad press when it comes to being infested with cheaters. We’ve seen Activision take cheat manufacturers to court and ban tens of thousands of players, but it always seems that there’s a constant influx of cheaters making their way into the woodwork.

It’s the same everywhere – in recent months, the likes of The Finals, Escape from Tarkov, and even a game like Palword have been wrestling with masses of malicious operators. Perhaps it’s an industry-wide issue that should be taken more seriously than it is.

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